I say! we're in the big leagues now Lads! Seems the chaps over at Metro (who for our overseas friends are a major UK newspaper) have gotten wind of our new campaign into the Islands of Saustralasia!
[For those of you who may have missed it - you can read the interview here!]
Hogs of War Lardcore has come a long way since its humble beginnings back in 2018. Since then we've managed to make it through a pandemic, with this past year effectively becoming the real starting point for the project; and we mean that in the sense of actively pushing out development content to the wider community online.
Speaking of which, our next batch of development videos hope to shed light on some of the changes in game that we're excited to show you! New lighting, different maps (that aren't just mission 2!) oh and who could forget - new updates to the pig models! We're also pleased to announce that the maps have been unmirrored and the OG minimap has returned, however for those of you standing on the parapet, you may have seen such an update already, as shown in this sneaky little video right here!
Ultimately our goal remains the same - to have the hogs of war community involved in every step of the way, and with the Kickstarter campaign on the horizon, there isn't a better time to get elbow deep into the trenches and make it known what you want to see within the remaster! Why not head on over to the comments of our latest Lardcore video and get involved in the discussion! Quick March!!
Members of the Press! For getting in touch regarding interviews/info about the project - you can email us at press@hogsofwar.org
An update for the Hogs of War League ISOs & the Hogs of War Website has been released:
Hogs of War League ISO File 1 has been updated, changes and patch notes include:
Route Canal
Minor spawn change on hill to avoid out of bounds kill area
Grassy Knolls
x2 Cluster Grenade crates replaced with Heavy Machine Gun crates
Frost Fight
Anti P-Mine crates replaced with regular mines
Hogs of War League ISO File 2 has been updated, changes and patch notes include:
Nightfall
x2 spawns moved away from out of bounds kill area
Anti P-Mine crate replaced with regular Mine crate
Coldfront
x2 building wall removed to ensure pigs can move back into playable area after moving out of bounds
Hedgerow Warfare
Attempted moving spawns further away from Artilleries
Dusty Ridge, Ravine, Railroad
Anti P-Mine crates replaced with regular Mine crates
Barnyard Blitz
All sections of metal wall set to be indestructible, failing that high amounts of additional health have been applied to each piece to ensure Niclas can't break it anymore
x2 Health crates removed from either side of the battlefield
It would appear our reinforcements have finally arrived, as this month's development video showcased just some of the details we've been cooking up behind the scenes!
Now lets get one thing straight my dear soldier - we understand just how important facial animation was in the original game, so it won't surprise you to know that our Lead Artist has been tirelessly working around the clock to update our artwork to be more in line with what we have planned!

The in-game pig models are currently being redesigned with more individual styles in mind. Different face shapes with pointier ears, combined with much more humourous facial expressions should bring our hogs more in line with the original, while also expanding things further through more unique class uniform designs.
Our hope after the Kickstarter campaign is for players to have the ability to pick and choose the dress code of their team, ranging from hat selection right through to more detailed colour choices - customisation is key! We want each class of pig to hold its own distinctive design, while also remaining easily identifiable on the battlefield. Keep your eyes peeled across our social media for upcoming sneak previews and updates on all these details and more, we have plenty more to show!