New Batch of Bacon Arrives for Lardcore!
- Pinstripe
- 21 minutes ago
- 3 min read
They're finally here, the new pigs models have arrived!
After many months of waiting, the community can finally gaze upon the splendour that is the updated pig models. Now it must be noted that, as with everything currently in development, these are not the final product, but they are the first of many major steps in getting the pigs where they need to be. Certain class details from the original game could never be ignored, for instances team hats & helmets, the Sniper's glasses, the Commando's black ski mask and the Legend's awesome trench coat. However, as the same character model was often reused between ranks and modes - it has left plenty up to interpretation when designing new ones.

And that story starts with the humble Scout. As the lowest rank within the Espionage Class, defining how this pig should look drew inspiration from the Runners of WW1. At first the sight of shorts, socks and a short sleeve tunic may look odd within the trenches, but tie that up with his cape and satchel and you quickly realise that this class is meant to go fast! Scouting ahead to observe and pick pocket the enemy, before throwing a trusty poison gas for good measure. He's just one of many classes we hope to sprinkle a unique flavour of design upon. You will also notice that the facial animations have also been updated, helping to bring to life these hogs and provide a greater blueprint for the emotion being portrayed. While they still need work, we're happy with how they're coming along.

Now as the middle guy, the Sniper had to remain the one who kept the OG glasses. We've doubled down on the associated details here, camouflaging both his headwear and backpack, while giving him a darker gilet. Colour schemes are always something we're coming back to, as the aim is to stick to some of the original tones for certain teams, for instance earthier browns for the Tommys Trotters, Piggystroika, Uncle Hams Hogs and Sushi Swine, while the more metallic colouring will go to the Sow-A-Krauts and Garlic Grunts. Accessories across all classes will appear in abundance in Hogs of War Lardcore, which will always attempt to remain true to the game's original themes and detail.

The Spy was always a cool dude, but as we mentioned in the video above - do you feel he needs a hat or not? (lets us know what you think in the comments of the vid!). Now I know what you are thinking, those sunglasses look a little.. different? And you'd be right! One tricky area of 3D modelling is ensuring that the additional assets you create are sculpted to fit, in our case the pigs face. Because of the shape and size of the nose - we've had to play around with the style. While it isn't finalised, it does match our original concept art, so works as a strong start! We've prioritised the tertiary tones for his coat and hat, as both the strap around the hat, tunic and trousers still match the chosen team colours.

But what about the maps? Well soldier, I've got some more good news for you. Before the year is up we'll have two more videos coming out, one in November and one in December. Up next you'll be given a much deeper look at our scenery and some of the new systems and effects we have for them, as well as a sneak preview at our menus (finally!). The war rages on for Lardcore, will it ever be over by Christmas? Yes. Which one? That's classified... for now.