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Hogs of War League - Season 7 Patch is Here!

  • Writer: Pinstripe
    Pinstripe
  • 4 hours ago
  • 2 min read

The Latest Patch for all Hogs of War League ISOs is out now. Changes for Season 7 Include:


Pitch Invasion

Map has received an overhaul in design:

  • four corner platforms on the Pitch are now interconnected with large bridges, allowing for more diverse methods of play in this new high ground. Existing crates remain, attempts were made to drop crates in up top over time, however the way collision works for bridges would always see crates falling through the bridge so this idea was scrapped. Bridge HP set to indestructible, except for corner pieces that instead have very high HP

  • Minefield has been extended across full length of map, however the quantity of mines diminishes the further away from the centre you go. It can be traversed across quite easily by classes that can see the mines

  • Additional Jetpack and Rocket crates added either side

  • x2 high platforms added on either side in each corner with spawns added on top


Chill Hill

  • F-Rain Airstrike crate changed to Rocket. Temporary 'mini ban' of first turn use of Fire weapons will be in place this season as a means to resolve insta-kills via Artilleries

Pigin' Hell

  • x4 Jetpack crates added, 2 each dropping on even & odd turns at different points during game to allow for more navigation across the map (are you tough enough to make it across the giant minefield?)

The Lake

  • Central spawn moved off the island

Hedge Maze

  • Port 1 pigs swapped corners to ensure P1 doesn't always have easy first turn tranquiliser, given Port 2 tends to be bottlenecked on first turn

Graveyard Shift

  • All spawns are now mixed, should hopefully feel a little more evenly matched between port 1 & 2. This includes moving P2 off the highest grave mound

Square Off

  • Both centre island spawns ports mixed (previously there was a chance two pigs of the same team would spawn on one island, making for easy double kills)

Ice-Flow

  • Single spawn ports switched, overall there are more spawns on the low ground than high (7 high, 13 low)

 
 
 

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